Nesscliffe - The Alley (the Far Buttress) 2

| # | Name | Grade | Description |
| 1 | Hum Vee | 4 | Climb just left of centre up the slabby buttress on pockets (avoid using left edge). |
| 2 | Fatty Base | 3 | The corner to the break is a walk . |
| 3 | Black Cat | 4 | Start directly below the ash tree. Balance up the crescent foot ledge to reach asloper just down and right of the tree, the tree to finish, move left and down climb the corner, Very good. |
| 4 | Snapper | 6A | Climb directly between the two vertical veins from a foot ledge at 2’, a couple of finger snapper pockets are the only desperate option to reach thebreak. |
| 5 | Supa Dupa Fly | 5+ | Start on the right of the right hand vein climb to a crescent ledge at 8’ with hard moves above to the break, an excellent problem. Continue up the wall above for Prague E4 6b. |
| 6 | Sizmatic | 5+ | The wall above the start of the leftwards diagonal vein via pockets. |
| 7 | Free Bandits | 6B+ | Left of the small oak tree in the break are 3 vertical veins, climb directlyup between the two left hand veins to a crescent hold running down from the break. Desperate. |
| 8 | Bodyshock | 5+ | Follow the line of the righthand of the 3 veins using pockets at half height,hard starting moves lead to a long stretch finish. |
| 9 | Past Cruising | 5 | Classic moves. Climb direct to the small oak tree at the break on spaced holds. |
| 10 | Deep Slot Dyno | 6A | An obvious slot at 6 ft can be used for a massive dyno or a desperateface move using a small corner edge to the break. |
| 11 | Thread Hole | 5 | Start just to the right of an obvious vertical vein with what used to be a thread hole 6’ up the wall. Finish at the break. |
| 12 | The Ramp | 5+ | A left sloping corner ramp is used to gain a hold on the bulge above and a small break helps the main break to be reached, pure smearing turns to hard face moves. |
| 13 | Saboteur | 4 | Down to the right of a small birch bush on the break are a series of rounded stepped ledges, these are followed avoiding the use of the large corner on the right. |
| 14 | Atari | 6C | Just right of the ramp. From crimps in the break make a big move to the Atari pinch then to the shelf above. |